5 situations
Read the Coverage
Identify shell, leverage, and rotation clues before and after the snap.
Mastery 0%
Browse 5 challengesChallenge Lab
Choose a concept, see the defense after you lock the call, make one read, and learn why the result occurred.
5 situations
Identify shell, leverage, and rotation clues before and after the snap.
Mastery 0%
Browse 5 challenges5 situations
Choose the offensive concept that best answers situation and tendency.
Mastery 0%
Browse 5 challenges5 situations
Select the route or progression answer as coverage and pressure unfold.
Mastery 0%
Browse 5 challenges5 situations
Read run fits, leverage, and blocking flow to pick the right lane.
Mastery 0%
Browse 5 challenges5 situations
Diagnose pressure and choose the protection or hot response.
Mastery 0%
Browse 5 challenges5 situations
Handle must-convert situations with high-pressure reads and choices.
Mastery 0%
Browse 5 challenges5 situations
Solve compressed-space situations where windows and lanes shrink.
Mastery 0%
Browse 5 challenges5 situations
Beginner-focused scenarios that build confidence in core concepts.
Mastery 0%
Browse 5 challenges5 situations
High-difficulty scenarios with rotation, spacing, and timing conflicts.
Mastery 0%
Browse 5 challengesTwo-high or one-high?
Cover 3 starts two-high, then a safety rotates down. Four Verticals is on. Throw the answer to the rotation.
Robber in the hole
Cover 1 Robber is coming. Mesh is the call. Do not throw the late over into the robber.
Split-field leverage
Cover 6: Cover 2 to one side, quarters to the other. Curl-Flat is called to the squat corner.
Quarters on number 2
Cover 4 matches verticals. Four Verticals asks a safety to pick an inside receiver. Find the seam.
Cover 2 hole shot
Two deep safeties, soft corners. Curl-Flat should high-low the corner. Do not force the fade.
Answer the two-high run fit
1st & 10. The defense has been light in the box. Pick the concept that attacks that look.
They have been blitzing
Pressure on two of the last three passing downs. 3rd & 6 at the opponent 42.
Man-to-man on second down
The opponent has been matching receivers. Choose a concept that creates traffic.
Play-action versus a run-first look
The defense has been crowding the line on first down. They expect run.
Get the perimeter
The defense is sitting inside. You have a tight end and a boundary. Stretch them.
Curl-flat declaration
The curl-flat defender sinks. Finish the concept.
Mesh versus man
Two crossers are about to rub. Cover 1 is matching. Who wins?
Four verts, two-high
Safeties stay two-high. Four Verticals is designed to split them.
Play-action window
Linebackers step to the fake. The crosser is behind them. Trust it.
Screen or alert?
The rush is climbing, but a linebacker is peeking at the back. Decide quickly.
Inside zone crease
The nose is washed. The first crease is the A-gap. Stay downhill.
Power alley
The puller is leading through the designed gap. Follow the extra hat.
Counter patience
The first step sold the defense the wrong way. Now follow the wrap.
Outside zone cut
The end is reached. Flow is overrunning. One cut decides the play.
Bear front, find a gap
Five down linemen cover the interior. Power is called. The bounce may be the only grass.
Hot versus man pressure
Five rushers, empty hook. Slant-Flat is the hot. Get the ball out.
Invite the rush
They are bringing five again. The screen is built for this picture.
Fire zone holes
A rusher is dropping and a linebacker is replacing. Stick still has a three-under answer.
Don't hold the deep shot
Man pressure versus Four Verticals. The checkdown or boundary go must come out on time.
Counter versus the extra hat
They are adding a rusher to the pull side. Counter needs a tight cut, not a bounce home.
Third-and-manageable
3rd & 4. You need a first down, not a highlight. Pick the conversion concept.
Third-and-long shot
3rd & 11. The defense is two-high. You need chunk yardage.
Third-and-1 guts
One yard. The defense is in bear. Pick a play that can still convert.
Must-convert at midfield
3rd & 6 at midfield. They have shown pressure. Choose and then make the read.
Keep the chains moving
3rd & 5. Cover 2 is likely. High-low the corner.
Red-zone spacing
1st & 10 at the opponent 18. The field is shrinking. Pick a compressed-space answer.
Goal-to-go power
2nd & Goal at the 6. The extra blocker is still the cleanest path.
Fade is not the only answer
3rd & 5 at the 12. Stick or slant-flat still converts. Do not wait on a late post.
Mesh in tight quarters
The red zone creates traffic by itself. Mesh versus man is a pick play without calling one.
Do not screen the goal line
1st & Goal at the 8. A delayed screen has no room to develop. Pick a downhill or quick answer.
First-and-10, keep it simple
Own 35, first down. The defense has been sitting in two-high. Pick a clean starter and make the first read.
What is a first down?
2nd & 4. You only need a modest gain. Choose a concept that stays on schedule.
See the slant-flat
The defense is in Cover 2. The flat defender has to pick a level. Finish the high-low.
Stick versus zone
3rd & 5. Stick is called. The hook defender is widening. Take the rhythm throw.
Don't bounce every run
Inside zone versus a disciplined front. The first crease is downhill. Do not abandon the scheme.
Cover 6 and the wrong side
Curl-Flat is into the quarters side, not the squat side. Adjust the throw.
Play-action versus pressure
The fake is pretty. The fifth rusher is not impressed. Get to the outlet.
Four verts versus Cover 6
One half is two-deep, the other is quarters. The seam to the quarters side is the conflict.
Counter into a flowing zone
Cover 3 linebackers are fast to first flow. Counter is the trap. Stay patient.
Late down, late rotation
They show two-high, then rotate to Cover 3 after the lock. Mesh or four verts? You already locked Mesh. Find the sit.
Complete any Challenge Lab situation.
Locked
Score 100 on a challenge.
Locked
Complete daily challenges on three different days.
Locked
Finish every Read the Coverage challenge.
Locked
Finish every Beat the Blitz challenge.
Locked
Finish every Red-Zone challenge.
Locked
Create a custom play.
Locked
Score a touchdown in Run a Drive.
Locked